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	<title>ninjaworkshop</title>
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	<link>http://ninjaworkshop.com</link>
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	<pubDate>Wed, 31 Dec 2008 16:50:44 +0000</pubDate>
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		<title>New Year</title>
		<link>http://ninjaworkshop.com/2008/12/31/new-year/</link>
		<comments>http://ninjaworkshop.com/2008/12/31/new-year/#comments</comments>
		<pubDate>Wed, 31 Dec 2008 16:49:26 +0000</pubDate>
		<dc:creator>dmboyle</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ninjaworkshop.com/?p=140</guid>
		<description><![CDATA[As we roll into the New Year, things are going very well with Berimbau. With the upcoming ModDB Mod of the Year competition starting January 2nd, we&#8217;re in full gear to bring out a lot of media and show people what we&#8217;ve got cooking.
Audi has been working on redesigning the Phalanx model, the original model [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">As we roll into the New Year, things are going very well with Berimbau. With the upcoming ModDB Mod of the Year competition starting January 2nd, we&#8217;re in full gear to bring out a lot of media and show people what we&#8217;ve got cooking.</p>
<p style="text-align: left;">Audi has been working on redesigning the Phalanx model, the original model implemented in Berimbau. Unfortunately when Audi topped it with his Ninja-Knight, we realized that Phalanx just couldn&#8217;t keep up.  With a combination of the original model and some concept sketches by David Boyle, we&#8217;re on track to bring Phalanx up to par.</p>
<p><a href="http://www.audi-c.net/phallanx_new.jpg" target="_blank"><img class="alignnone" src="http://www.audi-c.net/phallanx_new.jpg" alt="" width="400" height="300" /></a><br />
<em>The newer, Work in Progress Phalanx, left, next to the older Phalanx, right.</em></p>
<p style="text-align: left;">Mike is working hard to get ported to Scratch SDK, and we should have a much better build soon for testers.</p>
<p style="text-align: left;">Happy New Year!</p>
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		<title>Testing&#8230;</title>
		<link>http://ninjaworkshop.com/2008/12/23/testing/</link>
		<comments>http://ninjaworkshop.com/2008/12/23/testing/#comments</comments>
		<pubDate>Tue, 23 Dec 2008 15:44:03 +0000</pubDate>
		<dc:creator>Zan</dc:creator>
		
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		<guid isPermaLink="false">http://ninjaworkshop.com/?p=138</guid>
		<description><![CDATA[Port of the game to scratch SDK seems to be going really well. Mike has gotten a bit more intimate with systems he wasn&#8217;t very familiar with, like the camera. This opens up to a lot more customization on that front without him relying on someone else.
I conducted a playtest last night with a local [...]]]></description>
			<content:encoded><![CDATA[<p>Port of the game to scratch SDK seems to be going really well. Mike has gotten a bit more intimate with systems he wasn&#8217;t very familiar with, like the camera. This opens up to a lot more customization on that front without him relying on someone else.</p>
<p>I conducted a playtest last night with a local tester who was new to computer FPS, and definitely new to the sword fighting genre. I had him walk through what he was doing, feeling, and what confused him. It was a great experience and allowed me to get some good feedback of what it&#8217;s like for a new user to approach the game. Expect a lot in the way of usability improvements in the upcoming build. The worst thing for a new player is a giant learning curve and hopefully we can make that curve more of a straight line.</p>
<p>Happy Holidays!</p>
<p>-Zan</p>
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		<title>Back to Basics</title>
		<link>http://ninjaworkshop.com/2008/12/22/back-to-basics/</link>
		<comments>http://ninjaworkshop.com/2008/12/22/back-to-basics/#comments</comments>
		<pubDate>Mon, 22 Dec 2008 05:30:20 +0000</pubDate>
		<dc:creator>Zan</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ninjaworkshop.com/?p=114</guid>
		<description><![CDATA[We&#8217;ve encountered so many issues building upon the HL2DM source that we&#8217;ve decided to step back and recode the mod from the Scratch SDK. It should address most of the problems we&#8217;ve had with animations and prediction (Hopefully)
It&#8217;s a bit of work for Mike, but he&#8217;s a trooper and says he thinks he can finish [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve encountered so many issues building upon the HL2DM source that we&#8217;ve decided to step back and recode the mod from the Scratch SDK. It should address most of the problems we&#8217;ve had with animations and prediction (Hopefully)<br />
It&#8217;s a bit of work for Mike, but he&#8217;s a trooper and says he thinks he can finish it up in about 5 to 7 days.</p>
<p>In addition to starting over for the mod itself, I decided now would be a good time to give the main site a new, fresh look and clear out all the junk that has accumulated here over the past few months. Most of the news posts and screenshots just don&#8217;t give a good example of where the mod is now. Let me know in the comments what you think of the new design, and expect new media over the next few days.</p>
<p>Pretty soon we&#8217;re going to be opening up the floodgates a bit to let more testers in. We&#8217;re reaching a part of development where we really need testers of different abilities and backgrounds to help us out with usability. If you&#8217;re interested and want to get a jump on the competition, zing me an email to <a href="mailto:zan@ninjaworkshop.com">zan@ninjaworkshop.com</a> with a bit of your gaming background, your age, and why you think you should test Berimbau.</p>
<p>-Zan</p>
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